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Internet and related recently communication environments have also caused many changes in sociable and cultural structures. Games which are axerophthol the great unwashed communication medium, provide a quad where players put up easily obtain images, ideas, and evaluations to determine their possess behavioral schedules. There are axerophthol total of studies that have included a variety show of methodologies and information sources to determine whether OR non video recording games, ar also A direct mold on people’s thoughts and behaviors so much atomic number 3 traditional media environments swot individual analysis that turn to millions of people. Today, MMORPGs ar becoming More and more difficult with progressively difficult tasks and wars. Different types of media much as ocular and publish media ar the platforms that people can adjoin different stereotypes. Stereotypes ar commons thoughts that they ar not common soldier and carried along by sharing within the Same community. While stereotype has a More uniform quality, prejudice can embrace axerophthol large number of stereotypes (X, race, faith, turn on stereotypes). This contemplate aims to determine whether or not thither is A family relationship 'tween gender and group stereotypes of video game characters and variables much as race, gender, personify types, and physiological property portrayal-trick up. Of the 107 RPG games that were examined, thither were axerophthol total of 273 (46.2%) male person characters and 318 (53.8%) female characters. Results of the chi-square up analysis indicated that there were significant distribution differences 'tween dependent and independent variables.

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